This creates Grease Pencil Outlines on you’re mesh animations.
This only works from cameras point of view, so if you want a cube outline in 3D delete the faces but keep the edges.
This tool moves you’re Grease Pencil animation to a mesh animation,
However this tool takes time to run and it’s slow and limited by the fact that you can’t move lines over into meshes so you have to manage you’re grease pencil layers loops are the only thing that works you can also have holes in those loops if you make a layer that you for example draw a circle then you want a hole in it draw a in a different layer and add that layer as a subtraction layer and it should work.
Problems ::
that can happen with Shady Pencil is that i dose not fill some loops in certain frames this can be dude to the fact that the lines that are not over lapping or close to each other for the script to work.
just draw a new line over them and connect the lines and this should work alternative might be INCREASING merge_distance variable but this results in a lower quality mesh being output
post issues would love to hear what needs to be fixed or can be improved
already know that i can use low level API calls to potentially speed up Shady Pencil a lot.
Update outliner now has a GUI version, it might be buggy but should work OK, as long as you pass an existing collection, it also has no validation to check if the data being passed is ok
also FIXED a big Bug on Shady Pencil that caused Context error, added an instruction that you have to have a grease pencil stroke on the start frame of the animation or else it can’t find and object to target
if you cam a cross this error doing that might get your script to run.
if there are any other error please post them to my github as an ISSUE just saw there was a notification that someone tried to you my script and it seemed they ran into that error
still its nice to see that people picked up my script and tried to use it if more error happen i will do a voice tutorial on how i use it and maybe we can find more errors and issue that i didn’t think could happen to improve the code
i’ve beed working on shady pencil and trying to make a toon shader work for it,
it should shade the edge of the mesh with a texture that can be manipulated.
in the mean time i made a quick demo of the GUI for shady pencil
also support turning grease pencil animations to curves and turning the grease pencil animations into 3D geometry by extruding the 2D N-gon planes created in the normal directions on both sides