well, here’s my first attempt at geebling( adding a lot of small details with enourmous poly count)
don’t crit me for the color. it’s far from full, and therefore far from finished, i just wanted to ask if i’m at the right track. my goal is to fill the sides and this back what you see now, then ill add a cockpit maybe.

what is geebling???

maybe use some circuitry normaps.

i have a very good link about geebling, it gives total control, and far more detail that nor maps:

worked some with the discocombulator. its a great script!

Do you perhaps mean “greebling?” :stuck_out_tongue:

Anyway, I like it so far, it looks very natural. The only one I’m not sure about is the sun shape. I think it would be better if you made the depressed area a lot deeper. Right now my mind is having a hard time figuring out what the purpose of it would be. Anyway, just something to think about. Yeah, the discombobulator script is great for high poly detail! The Beast script isn’t bad either, especially if you want a bunch of custom objects.

Keep up the good greebling. :smiley:

:expressionless: :expressionless: type error!!! :expressionless: :expressionless:

i don’t exactly know beasts ‘building’ part, i never used it much. the sun shaped thing should be a fan of somekind but i’m not satusfied with it, ill change it to a turbine!

c&c please! don’t complain about the outer side, it’s not finished!

and some more discocombulator, i needs some refining.

come on people, you’re not that busy to let this tread rust, i need some tips!

I like the greebles on the “inside” part of the ship, but on the outside… really not. I think the hull was much better when it was smooth.

that was an experiment with the discocombulator. i don’t like it either.

Not a bad effort as greebling takes a lot of time. There is a python script called red dwarfer which may help a little. You select an object, run python script from text window and it adds extra detail. You can get it at

Just comment on your model, most greebling tends to be a bit more evenly distributed about the surfaces, but maybe you were aiming something a little different. i have found that adding a material with a “steel plate” texture also tends to make the surface look more complex.

thank you for the tip! the script looks great.