Greek Mythology diorama

This time I want to share with you some details of a project I’ve been working on with a group of people: a Greek mythology diorama. We worked on it in a collaborative fashion: each of us picked a character and sculpted it.

I did Heracles but I also took care of composition, texturing, lighting, and rendering once everyone sent me their sculpts.

Most sculpts were done in Zbrush but the final render was done in Blender with Cycles.

I’m extremely happy to have worked with so many talented people.

More details and full-res photos here:


I featured you on BlenderNation, have a great weekend!

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Thanks a lot for that!

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