Hello! I’ve been trying all the different ray distances for baking normals but i still get green in my normal map. from 01. to 0.001. I even tried using a cage but there’s still green. what should I do?
Blend file: https://www.dropbox.com/s/h32bx4hsjvo64pp/KadeTEST.blend?dl=0
Perhaos the low poly must not feet very well or some settings in the baking parameters are not good.
You could try bake wrangler addon https://blenderartists.org/t/bake-wrangler-node-based-baking-tool-set/1187732/1
I don’t bake models normal maps in Blender but using this addon some times i got great results without issues.