I was among those who doubted initially, but the images posted afterward are just amazing.
The tree trunks especially are very convincing.
Do the tree trunks have any multires sculpting or are they just the models in the screenshot with textures?
Are the textures for displacement modifier or just bump?
Can you tell me the polycont when you’ve rerendered?
Amazing work here, gotta agree with that, 5 stars 4 sure. Still I’m lookin’ forward to a higher res.
ah thanks kelmmer, I suppose I could try to look at it that way
rozmiarek:
sure no problem, I can sort of understand. I’m not really that happy either when people use projection mapping too liberally
mik1190:
I’m not sure which version it is, but I always grab one of the latest builds from graphicall. That must be why
GodOfBigThings:
They’re sculpted a little bit but not with multires modifiers. The viewport version is the resolution its being rendered at. I added in some moss particles and mushrooms to add a little detail on the trunks.
Kologe:
I dont know how to get the face count on this with all the particles included. I would have to do a little math for that one… Let me think.
uh, About 3-5 hundred million polys with everything, I think?
I tried getting the high res render today but that kept happening was that I found a little mistake on it while it was rendering and then I had to fix it and start over. I did manage to update the main low res image though
So many details, this is visual richness everywhere, very nice scene!
My only critic: it’s a bit too dark, maybe you can check color levels in gimp/photoshop
Holy cow… I gotta say. At 1st glance i was thinking that the 1st image was the result you where shooting for and hoping to achive.
Then i realised it’s a render.
Hat’s off to ya sir. It’s quite stuning work. 0.o
Was that actually a computer generated work of art…? That realtime image looks twice as good as the very best of my nature abilities. Terrific work! It deserves the gallery for sure.
Amazing work, it really gives the impression of a quiet hiking trail in the woods, in part because it has similarities to sections of real trails I’ve been on.
The image is about perfect the way it is in terms of the stylized tonemapping and the detail, but perhaps you could use displacement or sculpting to give some more depth in the tree trunks.
Well I have to say Very Impressive work…sorry for my assumptions:) There is obviously a lot of skill here and you should actually be a bit honored that so many of us found it too good to be true:) Very realistic work and a nice display of cycles possibilities:) Congrats!
When I saw the top image in the first post I wanted to ride there on my mountain bike - I just can’t give you better critique than that, hehe… Just awesome.
Man, i was staring it for minutes and still hard to believe my eyes. :eek:
No crits. Knowing that this was made using free open source software makes it even more special.
Superb! 5* indeed.