I welcome everyone everyone!
I present to your attention my new project made in Blender 3.0 Render Cycles 4096 samples.
Designed by Julia Chebykina.
There were many experiments with light and materials in this project. In my opinion, you need to try very hard to achieve a realistic picture in the interior visualization. Light, my God, this light drives me crazy. Constantly pulling the sliders of various light sources, the head is spinning around. But I like it. Write, comment, ask questions, share tips. Open to communication and criticism.
Thank you colleagues for being you
Oh, I almost forgot:
Behance for quality
Привет, очень хороший виз. В плане материалов, денойзер не замыливал по окончанию? Композ был в самом бленедере или фш?
Furniture, texturing, lighting and design are overall quite fantastic! All the details here lend to the realism. One thing I would improve is to soften the sharp edges a bit with beveling. Other than that, this looks like a photo to me. Good work!
Thank you very much. It’s always nice to hear such words. In fact, Bevel is present everywhere. Maybe I should have set it to a higher value. Furniture costs amount 0.002 segments 3 , walls and wall corners 0.003 segments 3
I featured you on BlenderNation, have a great weekend!
Oh my, thank you very much