Greens in Grey

I welcome everyone everyone! :star_struck:

I present to your attention my new project made in Blender 3.0 Render Cycles 4096 samples.

Designed by Julia Chebykina. :orange_heart:

There were many experiments with light and materials in this project. In my opinion, you need to try very hard to achieve a realistic picture in the interior visualization. Light, my God, this light drives me crazy. Constantly pulling the sliders of various light sources, the head is spinning around. But I like it. Write, comment, ask questions, share tips. Open to communication and criticism.

Thank you colleagues for being you :smiling_face_with_three_hearts: :wink:

Oh, I almost forgot:

Behance for quality



Привет, очень хороший виз. В плане материалов, денойзер не замыливал по окончанию? Композ был в самом бленедере или фш?

На арте указан фотошоп

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Привет :grinning: Спасибо
Да он всегда чуть-чуть замыливает. Но в данном проекте света много было и сэмплов я побольше поставил, поэтому все получилось не плохо. В композе только денойз и glare небольшой и все :upside_down_face: В основном - фотошоп. :magic_wand:

Спасибо! Виз отличный.

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Light is everything.

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you are right :wink:

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Furniture, texturing, lighting and design are overall quite fantastic! All the details here lend to the realism. One thing I would improve is to soften the sharp edges a bit with beveling. Other than that, this looks like a photo to me. Good work!

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Thank you very much. It’s always nice to hear such words. In fact, Bevel is present everywhere. Maybe I should have set it to a higher value. :thinking: Furniture costs amount 0.002 segments 3 , walls and wall corners 0.003 segments 3 :slight_smile:

I featured you on BlenderNation, have a great weekend!


Oh my, thank you very much :wink:

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