Grey objects in Viewport/Render Cycles unless i enable "High Quality Normals"

Yeah i’ve been using blender 2.2 Without any issues in the past, eevee has worked fine. But seems like 2.3 is causing eevee to break unless i enable high quality normals.

GPU: Dedicated AMD R7 M360, Integrated AMD R6.
High quality normals enabled:

High quality normals disabled:

I’ve updated the drivers to the latest i can both the R7 and R6
this is the same for both gpus

Might be worth a bug report. Although, is there any reason not to use high quality normals? I say just leave that setting on permanently and don’t sweat it :slight_smile: