Grög the Adventurer

A character concept I did to improve my cartoon style in 3D. I used Blender for the modeling and rendering part and Substance Painter for the textures.

npr characters

Artstation: https://www.artstation.com/artwork/3oXqBJ

Original design by eugene_drawing_freaks and t.m.wilson

Process on the Sketchfab Art Spotlight:

90 Likes

Nice work, great textures,excellent example of quad modelling and render.
Reminds me a bit of the Garfield character.

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Thank you! Yeah, now that mention it I see the Garfield style pushing a bit through.That was not intentional :stuck_out_tongue:

Whaou so cool !
Love your 2D/3D style !
Thx for sharing

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You’re on the #featured row! :+1:

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Thank you for the feature Bart! I really appreciate this! :slight_smile:

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Kind reminds me of Spongebob Squarepants … in a very good way. :+1:

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Thanks :slight_smile: The new Spongebob movie has such a strong 3D/2D style mix. It was definitely an inspiration :stuck_out_tongue:

Awesome character! Well done. Lots of personality.

Cheers

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Yes. I want it to be my next D&D character.

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Really nice work. Well done. I am a huge fan of “3D vs 2D” ideologies. But when at some point works like this blend both of these genres together perfectly, then is a classic example in the end how things should be done when it comes to cartoons.

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Beautiful work!

It’s such a nice character! Very well done!

Cool! I like the technique with the fire.

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Was this done using planes only? Sorry, total noob here.

I featured you on BlenderNation, have a great weekend!

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I modeled this character with some low poly primitives to get a feeling for the shape and volume.Then I refined it. I hope this helps :slight_smile:

Excellent work, keep it up.

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Thank you!:slight_smile:

Now that Grung are a playable race I’d love to see a character build :stuck_out_tongue: