GRONDEL game Character



retopo starting point

teeth sculpting with multires modifier 5 levels of division (this was overkill because it’s not captured on the normal maps for this game character)

the GRONDEL NPC I designed and made for EALOND, medieval siege survival RPG. ealond website
freestyle concept (character designed through sculpting and was based on description my the art director)
Pipeline is in Blender (v3.5.1): medium detail sculpt, retopo, detailed sculpt with multiresolution modifier at 5 levels of division, modelling of clothes and accessories, rigging, staging and render (eevee) except for texturing done in Substance Painter.




6 Likes

Unrealistic male body standard, how can I even get this kind of physique? :smiley:

The hands looks amazing.

I get the first impression that the body is gorilla based and that it should run with the arms and legs.
Untitled-2

This guy is already ingame with some basic lumbering animation and throwing other NPCs around but I would like to see some ape-like movement too. He’s gonna be so awesome when his attack anims are done. Thanks a lot for the feedback!