retopo starting point
teeth sculpting with multires modifier 5 levels of division (this was overkill because it’s not captured on the normal maps for this game character)
the GRONDEL NPC I designed and made for EALOND, medieval siege survival RPG. ealond website
freestyle concept (character designed through sculpting and was based on description my the art director)
Pipeline is in Blender (v3.5.1): medium detail sculpt, retopo, detailed sculpt with multiresolution modifier at 5 levels of division, modelling of clothes and accessories, rigging, staging and render (eevee) except for texturing done in Substance Painter.