Groningen 3D

Groningen Mock-Up

Using ordinary photographs of the center of Groningen as UV textures, I created a (still partly) mock up of Groningen city center (Grote Markt). Not much detail is actually modelled and the textures show most of the details. It’s a nice way to improve my texture skills :slight_smile:

Teaser 2: http://video.google.com/videoplay?docid=4359414224835358751
Teaser 1: http://video.google.com/videoplay?docid=2752529744071161051
v20: http://video.google.com/videoplay?docid=5610847067361661444
v19: http://video.google.com/videoplay?docid=-7030058211882330456
v18: http://video.google.com/videoplay?docid=-257411191871831515
v16: http://video.google.com/videoplay?docid=1274088200992006567
v15: http://video.google.com/videoplay?docid=-2119127525974930882
v14: http://video.google.com/videoplay?docid=6526051375222305907
v13: http://video.google.com/videoplay?docid=5372990885473719046
v12: http://video.google.com/videoplay?docid=-4682187355837586773
v11: http://video.google.com/videoplay?docid=6541906485921021654
v10: http://video.google.com/videoplay?docid=-1698166870758475833
v09: http://video.google.com/videoplay?docid=8059874017580588270
v08: http://video.google.com/videoplay?docid=-2739572082750207748
v07: http://video.google.com/videoplay?docid=-6871400648624239195
v06: http://video.google.com/videoplay?docid=443423677320771413
v05: http://video.google.com/videoplay?docid=-3468274576316660987
v04: http://video.google.com/videoplay?docid=-1325326095305138017
v03: http://video.google.com/videoplay?docid=-6021266456384947621
V02: http://video.google.com/videoplay?docid=-5634615048207996682
V01: http://video.google.com/videoplay?docid=1407222846089594463

Check out the latest posts for hi-res version download and update details.

Added new in version 3

  • Added part of the Waagstraat complex
  • Improved bus front texture

Added new in version 4:

  • Added extra buildings
  • Improved some textures
  • Changed camera path
  • Extended animation

Great idea.
It reminds me a bit of a BBC production a while ago.
You should fasten and brighten things up and maybe show visibly flat images of people on the streets.
P

Added new in version 5:

  • Added building complex on the noth side
  • Improved ground plane texture

Added new in version 6:

  • Improved visibiliy of the groundplane
  • Added buildings on the east side
  • Added buildings on the north side
  • Added some dummy way back buildings
  • Added many small poles around the big center building

Interesting project you have going. The texturing works really well. It’s easy to notice that it’s just the textures, but even so it’d probably be easy to recognize the buildings by glance, if one was already familiar with the city.

Added new in version 7:

  • Added the Grand Theatre
  • Added bus head lights
  • Improved bus route

Hi,

Great!

<dutch>
Goed gelukt. Het lijkt net alsof ik zelf aan het ronddraaien ben op de Grote Markt. Maar wat is de reden dat als lijkt alsof het avond is?
</dutch>

Vliegtuig wrote:

Great idea.
It reminds me a bit of a BBC production a while ago.
You should fasten and brighten things up and maybe show visibly flat images of people on the streets.

I have’nt seen the BBC production :slight_smile:
I’m experimenting with ‘flat images of people’ but because the camera motion I need to see where to put them without being to obvious flat.
Because of that it’s lather limited.

Endoperez wrote:

Interesting project you have going. The texturing works really well. It’s easy to notice that it’s just the textures, but even so it’d probably be easy to recognize the buildings by glance, if one was already familiar with the city.

The textures are increadibly lo-res and crude. Escpecially the Martini Tower texture only works on the approx. angle that is shown in the movie. The Stadhuis texture is escpecially crude still. I’m thinking of adding additional details on some buildings and more hi-res images. Still the project will stay fairly lo-poli.

Digitist wrote:

Hi,
Great!
<dutch>Good. It seems like I’m rotating on the Grote Markt myself. But what is the reason it seems like it is night time?</dutch>

Thanks. The reason it seems like night time is because the spooky feeling of the 3D marked. It looks a little bit more mysterious.

Groningen 3D v8: http://video.google.com/videoplay?docid=-2739572082750207748

  • Decreased Bus size
  • Increased and ‘Stadshuis’ size
  • Retextured ‘Stadhuis’
  • Added details to ‘Stadhuis’ mesh
  • Ajusted pan down from ‘Martini Tower’
1 Like

The flickering lights (Starthuis portal) I have solved but I need to look how to set one material for the whole portal mesh. Some parts seem to have different materials on one object/mesh.

This is coming along quite nicely. Good choice making it a night scene, but I still think the sky could use some gradient colour. Going from either dark blue, green or orange to almost black. Should improve the mood, I believe.

http://www.newwestbia.com/images/city%20view%20at%20night.jpg

http://www.creative-studios.com/Assets/AUSTRALIA%20PICS/4915%20City%20At%20Night%20Swan%20River%20Perth%20West%20Australia.JPG

I’m still thinking what kind of sky I want :slight_smile:

Groningen 3D v9: http://video.google.com/videoplay?docid=8059874017580588270

  • Corrected the flickering texture

I’m going to be giving a little presentation about Blender to the Alfa-Informatica department at RUG just before the Blender conference. If you have a finished or near finished render of this video by that time, I’d love to incorporate it into my presentation.

I also think a little bit of sky will be really nice.

bugman_2000: It’s okay to show the Groningen 3D animation for the presentation you want to give about Blender Alfa-Informatica department at RUG , but show the animation uncut and unedited and give proper credit.

The latest rendered version at this time is v12 and can be downloaded from: http://www.rogepost.com/dn/san8 (50% HD, 26MB MPG)

It still has a black sky…

PS. please note that the position and scale of the animation is not perfect and might show different than the actual real world location.

V13: http://www.rogepost.com/dn/9tzw

  • South/west building little darker
  • improved bus path

v14: http://www.rogepost.com/dn/9vx8

  • added lights on the bus
  • cleaned the green reflection on the bus

V15 has added some reflection maps:

V15 download link: http://www.rogepost.com/dn/g2rf

Groningen 3D v16

Google Video: http://video.google.com/videoplay?docid=1274088200992006567
Download AVI: http://www.rogepost.com/dn/evt0

  • Added advertisement boards to the east side
  • Improved details on east side
  • Improved details on bus mesh
  • Increased subsurf on lamp posts
  • Improved location of Stadhuis
  • Improved location of Waagstraat Complex