Using ordinary photographs of the center of Groningen as UV textures, I created a (still partly) mock up of Groningen city center (Grote Markt). Not much detail is actually modelled and the textures show most of the details. It’s a nice way to improve my texture skills
Great idea.
It reminds me a bit of a BBC production a while ago.
You should fasten and brighten things up and maybe show visibly flat images of people on the streets.
P
Interesting project you have going. The texturing works really well. It’s easy to notice that it’s just the textures, but even so it’d probably be easy to recognize the buildings by glance, if one was already familiar with the city.
<dutch>
Goed gelukt. Het lijkt net alsof ik zelf aan het ronddraaien ben op de Grote Markt. Maar wat is de reden dat als lijkt alsof het avond is?
</dutch>
Great idea.
It reminds me a bit of a BBC production a while ago.
You should fasten and brighten things up and maybe show visibly flat images of people on the streets.
I have’nt seen the BBC production
I’m experimenting with ‘flat images of people’ but because the camera motion I need to see where to put them without being to obvious flat.
Because of that it’s lather limited.
Endoperez wrote:
Interesting project you have going. The texturing works really well. It’s easy to notice that it’s just the textures, but even so it’d probably be easy to recognize the buildings by glance, if one was already familiar with the city.
The textures are increadibly lo-res and crude. Escpecially the Martini Tower texture only works on the approx. angle that is shown in the movie. The Stadhuis texture is escpecially crude still. I’m thinking of adding additional details on some buildings and more hi-res images. Still the project will stay fairly lo-poli.
Digitist wrote:
Hi,
Great!
<dutch>Good. It seems like I’m rotating on the Grote Markt myself. But what is the reason it seems like it is night time?</dutch>
Thanks. The reason it seems like night time is because the spooky feeling of the 3D marked. It looks a little bit more mysterious.
The flickering lights (Starthuis portal) I have solved but I need to look how to set one material for the whole portal mesh. Some parts seem to have different materials on one object/mesh.
This is coming along quite nicely. Good choice making it a night scene, but I still think the sky could use some gradient colour. Going from either dark blue, green or orange to almost black. Should improve the mood, I believe.
I’m going to be giving a little presentation about Blender to the Alfa-Informatica department at RUG just before the Blender conference. If you have a finished or near finished render of this video by that time, I’d love to incorporate it into my presentation.
I also think a little bit of sky will be really nice.
bugman_2000: It’s okay to show the Groningen 3D animation for the presentation you want to give about Blender Alfa-Informatica department at RUG , but show the animation uncut and unedited and give proper credit.
The latest rendered version at this time is v12 and can be downloaded from: http://www.rogepost.com/dn/san8 (50% HD, 26MB MPG)
It still has a black sky…
PS. please note that the position and scale of the animation is not perfect and might show different than the actual real world location.