Group Instancing

Hello,

I’m sorting through using group instances to duplicate a particular mesh in a scene.

I see that a new instance is always offset from it’s parent empty axis by the distance the original object is from the origin. So, it seems to me that I should be adding every new instance at the world origin, rather than at specific points in my scene.

That however, complicates placing the object within the scene. Is there a recommended strategy for making group instances easier to manipulate - somehow set the instance’s origin to a point within the instance itself (like the original object’s origin is)?

There is a way to set an offset so that the instance always appears at the scene’s origin, either manually or using 3D cursor:


That’s exactly what I needed. Thanks!