Hi, I have this file with a character animation which it works fine but working with it it’s horrible, every channel is separated into it’s own for location and rotation for X,Y,Z.
I know you can group them, with Ctrl + G, but every action has more than 400 channels and if I group them in 1 action I have to do everything again in the others.
Is there a way to auto group them by bone or vertex groups? or something to speed thing up a bit?
Thanks in advance.
