Geometry Nodes + Cycles
Update: This was the version I originally wanted to make.
(Previous Version)
k
Geometry Nodes + Cycles
Update: This was the version I originally wanted to make.
(Previous Version)
k
Nice.
What does the accumulate field node do in this case?
Edit: Ah, it makes the distortion stronger with increasing index numbers.
It´s awesome and makes me puke at the same time ![]()
Nice work!
Those initial growth paths are generated by the random walk, the accumulate field node helps with that.
A line with random vertex positions. Is that all that is behind “random walk”. Interesting.
You can’t do random walk just with randomized line positions. That is why you also need to use the accumulate node to achieve that look.
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Great work, congrats.
I featured you on BlenderNation, have a great weekend!
Thanks Bart, great selection and variety in the pack as usual.