Hi everyone! My name is Riakiotakis Antonis (or Psy-Fi) and I will be a jack-of-all-paint-trades for this summer. We will coordinate with Jason to create some enhancements.
On my side there are many ideas on the table and I will try to tackle as many as humanly possible.
- Speed improvement of texture painting
*Save Weight Groups as Images(Good for GIMPers and Photoshoppers )
- Pack islands for UVs (Organize different ‘islands’ of UVs in certain parts of the texture map)
- Symmetrical UV’s
- Subsurf-aware Unwrapping
- Paint texture area density on mesh for unwrapping(Area of UV’s on texture will be modified according to this value)
*Copy vertex weights/correct vertex weights
*Smart UV Welding in UV editor
*Maybe relax brushes for UV’s in UV editor, if time permits
I will post updates in this thread and I hope to get some feedback/ideas too.
If you feel that a feature not included here is a MUST, you are welcome to propose it and it will be discussed with Tom and Jason.