Gtk Boxer

Hi!
I decided to share my project; it’s old and probably finished, hehe.
One of my first attempts at modeling such a complex thing; there’s a lot going on, you don’t know what to tackle at any given moment.
But I really like it!

I’ll attach some of the processes.








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Amazing model. You’re great modeler, also these previews looks very nice.

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Thank you very much!
That’s great to hear!

What a complex model you have here! May I ask how long did it take to model. I assume it wasn’t a one modeling session - more of a longer process :wink: . But really great work!

Thank you!
It took more than one session, hehe. Due to internal difficulties, my projects often drag on for a long time, and this one was even longer due to external ones.
̶T̶h̶e̶r̶e̶f̶o̶r̶e̶,̶ ̶I̶ ̶w̶o̶n̶’̶t̶ ̶e̶v̶e̶n̶ ̶c̶a̶l̶c̶u̶l̶a̶t̶e̶ ̶t̶h̶e̶ ̶t̶i̶m̶e̶l̶i̶n̶e̶ ̶f̶o̶r̶ ̶t̶h̶i̶s̶ ̶p̶r̶o̶j̶e̶c̶t̶ ̶i̶n̶ ̶d̶e̶t̶a̶i̶l̶ ̶(̶i̶t̶’̶s̶ ̶m̶o̶n̶t̶h̶s̶)̶.̶
Oh yeah, I rewatched it and I’m actually happy about it now. I think I got the bulk of it done in 10-14 days. Just not to the end and I returned much later.
This is very much a “training” and “experimental” example, but not a product of an established pipeline.

And unfinished, mostly on the back side.
And right now, it’s “raw.” There’s a structure, but if we were to apply it to a game engine, there’s still a lot of work to put it all together into a proper system.

But I really like it, as well as the style of the reference technique itself, and I’m very happy with how it turned out, so I decided to share it even after some time!

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I featured you on BlenderNation, have a great weekend!

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Hi!
Thank you!!

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