Hi everyone ,
Today I’m sharing my render of an ancient Aztec ruin occupied by birds. This is my first project using Gscatter addon. I had to remove a lot of extra detail (vines on the pillars) to reduce my graphics card usage. My main challenge was getting a good angle for my camera using rule of thirds. I find this a bit hard to follow when I have a scene with many points of interest and details I would like to show. Any tips?(I would be glad).
I hope this worked out well.
I made this for this weeks Blender52 theme “Ancient”. Final render is in cycles 1k samples.
final render
second render
Ao pass
mist pass: just used a little in compositing since the scene had volumetric fog on.
wireframe
scene layout