Very nice! I love the L-system script and RipSting’s grass generator. Any chance you could rerender using the subdivided fake GI sphere. I think that with that technique your render would look absolutely real.
I used the GI stuff in a couple of previews (didn’t post them) but I didn’t think it would fit for this. It’s too much for my slow coffe-maker and animating that would take a week or so to render.
Maybe for the final version I could take some “patience pills” and render it with GI (yes, the result is worthy).
Could it be possible for you to explain how you did the tree?
I’ve heard about a technique few monthes ago that was using dupliverts on invisible hemispheres, but I’m not sure that is what you use. Please explain us a bit. That would be very nice from you.
Also–It looks like you created the leaves with the particle generator by linking a leaf mesh. It looks like it to me anyway.
I have tried this in the past and I couldn’t get the damping right to keep the leaves confined to a recognizable “tree” shape. There were always rebellious particles flying around where they shouldn’t have been.
Did you use separate branches and trunk objects as the emitters?
On 2002-03-26 07:47, Cativo wrote:
Very nice. You know what would be nice? a mountain for background…I love mountains btw
PS:where can I get that grass generator?
Yes, mountains would be absolutely terrific. I´m planning adding them in the future.
About the RipSting´s Grass generator, it was available in the Resource pages from blender.nl, I guess there are a few mirrors out there (I don´t recall any right now). There should be a RipSting site somewhere too).