A really nice piece of art, I like especially the details, as well as composition and framing!
As you asked for feedback: One thing that I observed in my own trials to do medieval buildings / castles, is that they can sometimes look a bit non-realistic simply due to the many perfectly parallel lines that are present. So doing a pass of “de-regularization” after the modelling has vastly improved the look for me in my work, and it might work here, too.
But Blender has this stigma of
(a) it’s used for cartoony animations;
(b) Blender fans like to model everything from scratch,
so one rarely sees realistic human(oids).
When it comes to architectural visualizations,
it is very common to see splendid renderings
with no participants in the scene
— rarely as much as a cat! —
and that, as a viewer, I find mighty frustrating.
Nowadays you have several options for placing
human figures into a Blender scene, without having to
model each character from scratch. Use them,
and your renders will attract sooo much more attention!
Thanks for your tips, sir!
Yes, I try to add some human scan model but it turns out not very well.
And another reason is the timeline I want to set for this artwork is like 18th-century or something like that.
Thus, I searched for free human models with 18th-century clothing styles but I didn’t find a model that can fit my scene. That’s why.
Actually, there is a cat model on the branch and a dog model on the grass field looking at the cat. I think they are too small and viewers can’t see them.
Anyway, thanks for the tips sir. Really appreciate it <3.