Hi. As you know I am an ex-Softimage user. I came to blender drawn by a post by Yadoob in 2015. That was the year of Softimage’s end of life. I thought in that moment: If Blender can do this kind of toon shading, I´m in.
So here’s me, giving back to the community: the Guilty Gear Shading (full breakdown on the 40 minute video on gumroad) in Blender 2.8 eevee viewport version:
Thank you for your support in sharing and commenting!
Is all the content in the video presented in a clear concise structure?
Any questions? Just ask, I´ll respond.
Best regards.
Thanks! This was a much needed video since now there are only a bunch of people who can explain what is going on in the Softimage presentation on GDC 2015. And I wanted to port all of that (and more) into the current Blender version. A Joy!