I’m following the tutorial making Gus walk, but the bones don’t act as they should. The tut seems to say that a second bone will pop up at the end of a first bone, to make a chain, but I can’t seem to get this to happen…something simple I’m missing, of course, maybe a version difference…
I get all the bones in place , named and skinned, but then when I try to move them they’re all over the place, and and unconnected to each other. They do not act remotely the way I thought they should.
When I added the bones one by one in the tut it didn’t go exactly as the tut said it would:
“Stay in EditMode, move the cursor where the hip joint will be and add a new bone (SPACE>>ADD>>Armature) down to the knee. Press LMB a new bone automatically is there. Stretch this down to the foot”
The new bone was not automatically there. From then on I think Gus was in trouble…
What’s different here?