"Gus" - Character Model

- Gus -


It’s been a little while since my last character model. The design for this guy started from a small sketch when I was doing some scribbling on the computer. Poly-modelled from the ‘default cube’ with some sculpting on top to add some extra detail here and there. Textures were painted in Photoshop. Lighting was done using a 3-point area light configuration and a 4th pointing at the backdrop. Rendered in Cycles.

Final Render

Wireframe Topology

Original Sketch


I featured you on BlenderNation, have a great weekend!

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Thank you very much! :grinning:

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