- Gus -
G’day!
It’s been a little while since my last character model. The design for this guy started from a small sketch when I was doing some scribbling on the computer. Poly-modelled from the ‘default cube’ with some sculpting on top to add some extra detail here and there. Textures were painted in Photoshop. Lighting was done using a 3-point area light configuration and a 4th pointing at the backdrop. Rendered in Cycles.
Final Render
Wireframe Topology
Original Sketch