Hi, I’ve been lurking on this forum for quite a while but this time i’ll actually post something!
After spending the last 2 years modelling low-poly characters for my job I decided to start a more ambitious project:
Modelling Guts, the main character from Kentaro Miura’s manga, Berserk.
It’s still heavily WiP but I’d like some feedback.
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What I’ll do next:
I’ll redo the pants as I’m really unhappy with how they look.
Sculpting and texturing the face and arm.
Thanks for the advice, I completely agree!
I had a hard time mixing realistic and manga proportions. I won’t have much time to work on it until next week but i tried to quickly tweak it.
Very nice!
I see some things that you may like to improve.
In the head: the forehead has a huge temporal line, I think you can make it more subtle. Also the mouth area is a little flat, remember how the bone is there, like a cylinder.
For the arms, some definition of the muscles will make a huge difference.
For the pose, study the silhouette, in cycles you can make a preview material all black, just to study the silhouette.
Keep going! You are doing great!
-Reworked the armor plates covering the thighs
-A basic rig, no custom controllers for belts, armor pieces, bags, etc yet so still a lot of bad deformations/clipping.
-Sculpting and texturing.
-Hair and eyebrows
I found some official modelsheet and 3d model to adjust his proportions so i hope this won’t be an issue anymore!