Hey everyone!
I’m excited to share one of my recent personal projects – a detailed model of a concept car called H6 Julietta, which includes both exterior and interior work, created entirely in Blender.
This project was my way of leveling up in modeling, vehicle detailing, and getting deeper into the full pipeline: from guide mesh to final render. The model is based on the amazing course “3D Cars: Inside and Out” by Chris Plush (CG Masters), which I highly recommend to anyone interested in vehicles.
https://cgmasters.com/3d-cars-inside-and-out-in-blender/
The car design itself is inspired by the sleek and futuristic concept by Lee Rosario – big thanks to him for such a beautiful original!
behance.net/leerosario
My main focus was not just replicating the shapes, but understanding automotive design principles and maintaining clean topology with attention to real-world structure. I also modeled the interior (dashboard, seats, doors, etc.) to better understand how everything connects in a believable way.
All renders are done in Cycles.
I’d love to hear your thoughts, feedback, or tips from other vehicle artists here — always looking to grow and improve!
I’d be happy if you check out the full post on ArtStation and leave a like or comment ![]()
https://www.artstation.com/artwork/y4yB69
Thanks for watching!Add images

















