Functional link :www.klakos.com/downloads/Template_HNS_0.2.rar
Please pay attention !
This template is a very old one only compatible with Blender 2.49b (…ouch ! Really good version but… a “bit” old :p)
If you want to begin with HNS with the latest BGE (2.71 at the time I wrote theses lines) you should build your game over the NavMesh functionality, and also some new GUI functionalities that have been updated inside BGE (see below).
If you really really, really want an update … I mean REALLY … the kind of REALLY that won’t let you sleep at night,
I would be glad to build another template based on the same functionalities than the old one… against a earning remaining to evaluate
Please let me know if you’re interrested … but seriously, Youtube if full of tutorials that will let you build this kind of prototype with no really big headheache ! Just give it a try ! It’s easy !
Version 0.2 is now downloadable.
- HNS template is now under BSD licence
- Bmp format for textures
- Main path of the whole project is Blends\Main.blend
-> Path to the main “blend” is “01_Template\Blends\Map\Sc_P1_Ld.Blend”.
We will add a main.blend at the root of the project and a running demo later.
We have just finished a primary version of our Hack’n Slash Template, and published it on our website (http://www.klakos.com/lst_templates.html). We used it to do our fist prototype (see a film in the media section).
This version contains :
Mouse navigation and UI
Fights and mob dropping objects
Travel between multiple scenes
We have done 2 tutorials (a way to do multi texturing with vertex painting and an optimisation for realtime splatting) here : http://www.klakos.com/lst_tutos.html
Hop you enjoy !