Hello, I first had a hard time to get registered since I’m not the only Bart in this forum… . But I definatly wanted to post my question here. Since long I want to make an animation movie of a book I’ve written quite some time ago…
Thank god I found Blender… …
But like everyone, I’ve got some questions. Since I’m thinking drawing, dreaming, writing so long about my movie, I’ve got a pretty detailed idea of what it should become.
Anyhow, I just started, doing is the best way in learning. Now I’ve almost come to the point I can start adding more detail to the character, I came up with a problem.
In the story she will swim in the ocean, and a storm will come up. She will almost drown, and that moment is a very important moment. She will have to struggle for her life, fighting against the water. Thinking about that I had this image of her head just above the water, shaking her head, her hair waving up in the wind, and drops of water detaching from her face and hair… Now this would be a close-up of her head, and I want see the drops of water detaching from her hair.
I think it’s quite a challenge to let this animation work. I’ll need detailed animatable hair, and waterdrops releasing from her skin and hair. I’ve read quite some tutorials about hair-design, using particles… or dupliverts…
The way I think it could work is this: making the hair in dupliverts, animating the scene, using forcefields to let the hair swing around, then turn the actions of the forcefields into ipo’s, converting the dupliverts to real, editable objects, and use these as emitters of particles that would produce the waterdrops…
Is my way of thinking about it correct? All sugestions are welcome…
Thanks,
Bartje