I have been experimenting with various hair systems for the past couple of weeks, off and on. I tried particle hair and textured card hair, and, although they look good, both techniques absolutely kill render times: a minute and a half to two minutes for just a head with some hair on it. I tried shaping a plane with a simple texture on it, which rendered quickly, but looked a lot like the character just had a piece of cloth draped over her skull. I finally came up with a compromise: A stucci texture with a small noise size, Map input of UV with a high sizeX to get it all streaky, Map To Col and Nor, with the Nor slider turned way up. Here’s a couple of renders, front and back.
I’ve got two questions, formost, how do you think it looks? Second, any advice for improving the look or decreasing the render time would be helpful as well.
PS: these looked so bright on my laptop, I turned one of the lights down. Now that it’s on my old Compaq CRT, the thumbnails are really dark! What a difference.