I’ve been playing with the particle system for the first time, following some tutorials and what not. As you can see in my image, I’m trying to create grass using a hair type system, and it’s currently going through my blender mesh. I tried to cut the particles in that area and combing them in particle edit mode, but it’s not working as I expected. Any tips on the right way to do this?
Thanks in advance.
1: enable Hair Dynamics
set both friction values to 1
2: for the object, add a force field.
- force generated from surfaces
- power set to 100 (fiddle with this)
falloff minimum set to 0
falloff maximum set to something small (0.1 or so depending on everything else - this is the most important value)
falloff power set to 10
then get the object to move down on to the grass, and the grass will wither be criushed or move out of the way.
If not, give us the blend file to tweak…