I have an animated character with particle hair, nothing fancy. Because of some water material FX I’m rendering on 3 different machines. On two of the machines (call them A & B), rendering proceeds as expected. But on machine C, when the rendering “parts” (I’m using a 4x4 matrix) hit the portion of the image were the hair is to be rendered, it hangs, apparently forever. I’ve let it cook for a hour or so and no additional raster lines are drawn. I’m using Blender Internal.
Basic machine specs:
A: Athlon 64 5600+ CPU, dual core; 3Gb RAM; ATI Xpress 700 (legacy) graphics card, current drivers; Win Vista 32-bit
B: Athlon 64 2000+ CPU, single core, 1Gb RAM, ATI Xpress 200 (ultra-;egacy!) graphics (integrated); current driver; Win XP Media Center
C: Pentium 4 dual processor; 3Gb RAM; no-name integrated VGA graphics; WinXP Home Edition
I could understand if the the C machine’s graphics won’t let some aspects of the display not work well, but should it hang up the rendering pipeline? I’ve rendered hair on this same machine in Blender 2.49 and up to 2.57. I’m now using 2.59. It was always slow but never like this. Note that Blender does not crash, its memory usage is very reasonable, but it simply will not continue to render the image parts that have the particle hair in them.
Any ideas why this might be so?
Addendum: Tried another file, same character, different setting, no water. Also hung on machine C when trying to do the hair. Hair is very simple as particle hair goes, not a huge number of strands or children, uses Strand render and the material is not Traceable.