Hair particle system suddenly stopped ignoring Density Vertex Group

System Information
Operating system: Windows 10
Graphics card: RTX 3080 Ti

Blender Version
Broken: 3.4.1
Worked: Untested

Not quite sure how it happened. I was creating hair to export to Unreal Engine as a Groom. I was able to export successfully but when I came back, the hair was all over the place instead of where the vertex group is.

  • I tried to create a new particle system and that successfully assigns its hair to the vertex group.
  • I tried copying the particle settings from my particle system to the new particle system and that also broke it.

I have attached the .blend file along with the ticket.

This is what it looks like:

This is what it should look like:
image

The hair exported successfully but was broken when I came back into Blender.
I have also attached the allembic file that was exported from Blender containing the properly placed hair, for Unreal.

Blend: https://drive.google.com/file/d/1PE_fhkvHVCQvgJ2MUY2gD9WqlDygktTC/view?usp=sharing
.ABC Scout_Hair.abc (74.0 KB)

Quick Update: I think I may be mistaken regarding when this happened. I also modified the mesh slightly. image

Did some cuts with the knife tool here to make the faces smaller. I think I noticed the hair broken after that.

The mesh’s origin also seems to have hair on it now
image