Hair Particles and Texture Maps

Hello, I’m messing around with Hair Particles a bit and I’ve made a Wolf model which now I’ve fully covered in Fur, however I realized that rendering actual Fur is really HEAVY and takes a very long time on my system. I searched for alternatives, and saw some people talking about making a Texture Map using the Hair Particles, allowing me to have the Fur but as a texture instead of being rendered which would make it much more efficient. Unfortunately they didn’t said how to do it, and I can’t seem to find any information outhere.

Does anyone know how to do this?

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