Now I want to make a hedgehog char. As you can see I have used the “old” hair system with particles and I used a reference to a simple object to replace the hair with quills. So far so good, but I want those quills to behave a bit more hairlike. Means, that they fall and bend and stuff. If I applie a physics thing, like cloth on the reference Object, the quills deform, but all turn into the same shape and it’s… not good.
So basicly I am stuck. The quills “arrange” when I animate, but they don’t bend. They are just sticks.
Any idea on how to fix that?
Ohh… a bit late… but the “hair object” does have some subdivision to be bendable ? Hmm actually haven’t doen this for a while… … wasn’t this about using a cloth sim on the object to make them bendable because the hair dynamics does not bend objects but only strand of hair (* Rendered As: Path* ) ??