If I create hair with low segment count, they look wavy, with some bumps. Is there a way to straighten those hairs?
Here are the settings:
Do you have any geo-nodes systems or using custom curves maybe?
It’s the most basic hair particle setup:
It seems to be fixing that issue, while creating a whole new one, when I hit B-Spline button hairs smooth out including roots and ends, and become floating in the air.
Him seems perfectly fixed to my mesh, seems to be a visual bug in particle edit perhaps, as i do have the same problem in particle edit but once I am done editing they snap back to the surface, how about you?
Particle edit.
Outside of particle edit.
I tested 3 versions (3.3, 5.1 and the newest one) and they have all the same issue, BUT it seems like if you set it to interpolated children, then it goes away:
Ah that’s good to know, glad it’s working as intended now!
Good luck on your projects happy blending!