Hi! I create the coat for character with stilized fur on it. The hairs will be quit fat. So when I creat the hair parameters I like there is some intersect artefact happens. I attached the short video demostration of the problem. And file with the object.
Can you please give me some advice how can I avoid this artefact effect?
OK… so your other option is to use the Particle Instance modifier… you can instance 3D curves that way on existing particles without sacrificing any of the built-in physics.
It takes some experimentation to get it to work… Remember to enable the Create Along Paths option.