I’ve been working on this character for a few months, and can finally present it to you.
I used Zbrush Core for most sculpting, Blender for retopo, modeling, uvs, texturing etc. I also used xNormal and Krita for some of the texture work, mostly maps like cavity. UE4 was used for the scene render, and I did the other render with Cycles.
UE4 scene
Cycles render
Sketchfab
UE4 animation and character breakdown
The project on Artstation:
https://www.artstation.com/artwork/gJGNQL
I hope you like the result! Feedback is welcome