Hi everyone! This is my first major project in blender - I’ve been playing around a bit before, but I got a new laptop with a graphics card. Anyway, ideas and criticism welcome
The model’s based off the Arbiter from the Halo series. I’ve got most of the basic shape down ok I think but not much detail yet.
Render:
Detail of face with wireframe:
Energy sword:
The topology is really bad on the sword - I created it with curves and then used the knife tool to add some lines until it looked smooth again. Is there a better way of doing it?
I attached some of the references I’m using - one without armour and one with (hopefully that’s what it will look like once I’ve modeled some armour :).
You got the basic shape down. Not much to crit. yet. The only thing I noticed is the top feelers (I guess I’ll call them lol, the things over the mouth) should be longer than the bottom ones. I swear, I am the only person on Xbox Live that uses an Elite lol
New chest area, also shorter and thinner jaws, longer neck:
Your Ass, My Size-24 Hoof:
I’m having a bit of trouble with the foot - there’s hardly any reference I can find so I made up quite a bit of detail. I’ll probably come back to it later
Let me play a few rounds tonight and I will take some screenshots of myself and upload them here. I have a few now, but I don’t think I have any of my foot.
thanks … the problem is more the actual foot itself, rather than the armour around it though. Sorry for the lack of updates … just trying to work out how to rig this beast I was getting pretty weird deformations using normal armatures (and it was a lot of work) and I’m just trying out mesh deformations in the svn build at the moment - I get some pretty weird deformations though. Seems to work ok on the spine and neck, but not on the arms or fingers for some reason:
Anyway. I’ll probably post this in the animation support forums, see if anyone has any ideas.
lokin good, no comments now, but when youget more in detail with the armour, add more pointed edges. unless its the arbiter, then round it off nice and relic like.
Hey guys … I’m kind of a bit run down with this project at the moment, it’s not got the same energy as I started with … Anyways, I’ve been trying to do some rigging recently, trying the arm and leg rigs from the “Introduction to Rigging” on the wiki and they don’t seem to give me any real control … I don’t know if I’m doing something wrong or not. Anyway, here’s the blend file so if anyone wants to comment on my rig or anything else, that’d be most welcome. Thanks in advance!