halo rotation + size (particles) in SVN?

I’m making the universe. I’m playing with some various particles options and like how the halo particles mix with my halo cloud stuff. Unfortunately, no matter what settings I use I cannot seem to get random size and rotation to work.

Anyone know if this is possible, or is SVN still brewing?

Setting the visualization to Axis or Cross does not indicate rotation either…

Axis is very usefull if you want to see the orientation and rotation of particles in the viewport.

from http://wiki.blender.org/index.php/Sandbox/Particles-Visualisation

:smiley: Perhaps an image will tease someone to respond.

See, halo particles don’t obey scale and rotation. Should I report a bug or am I expecting something that isn’t supposed to be?

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Halos are actually faked. They are simple sprites which are always turned towards the camera so rotation won’t work since the halo is always oriented towards the camera. About the size thing I’m not to sure but I guess the only way to control halo size is by controling the size of the halo itself and not the size of the particle.

Thanks musk. Looks like I’ll be using billboard or group with a track constraint, if possible.