I’m back again with a new project. Sometimes projects are too big and you need to downsize. I’m currently 1-2 weeks in on this project. Testing in about 2-3 weeks from today.
If you are interested in testing online, please send me a PM on here with your name (if you want to be in credits), email address, and graphics card so I can log you down. I will schedule a time and day which everyone can join in to test. I will also have my PC setup as a server so people can still join other games.
(I know a lot of people on here are young and haven’t fully developed skill-sets. Only apply if you feel you can produce decent work that can fit with what I have up to this point.)
2D Concept Artists
Yea, this is an off-bread blender engine. I still plan on releasing the engine publicly because I feel sorry after seeing how you guys have to “code” with blender all those sensors and lines connected :(.
Custom Engine: You model and place your entire level in Blender. Click export and my engine works off of that exported file.
"I don’t get whats so amazing about the shadows… couldn’t that be done with baking? "
The shadows are strictly shadow mapping. I’m not sure what direct shadows means (directional vs point-light I’m assuming).
And my engine does not use ANY coding, all gameplay features are implemented visually. You will hear more about it later.
So you need 3d artists and online testers. I am up for it. I am good at modeling weapons and have recently modeled a chain’ Gatling gun. I also was into modeling modern assault rifles, it shouldn’t be to hard for me to whip up a couple good weapons. The only thing is i suck with textures so someone else would have to do that.
Here’s some pics of Gatling gun, its kind of boxy but that’s fixable. Pm me or tell me what you think and if you want my help.
Raiderium: Any reason for a custom engine when you could help make Erwin’s GameKit project the perfect replacement for the BGE? At least all your old projects would work with no changes (not even redoing the logic)