tono
(tono)
1
Hye,
First of all, sorry for my english… i am not fluent !
i have a little problem with halos behind a transparent object.
A made a simple scene with only a transparent plane cuting a sphere on
which i apply a halo material.
Halos between the plane and the camera are rendered but not
those who are behind the plane…
Any idear ?
PS.:
If you need the scene, i can join the files, in this case, i need some howto.
RamboBaby
(RamboBaby)
2
No alpha effects are compatible with RayTrans. These include, but are not limited to, halos and vector blur. Use Z Trans instead.
Ace_Dragon
(Ace Dragon)
3
But if you really must use Ray transparency, then use planes with halo alpha textures.
Z transparency is one way to fix it if you don’t mind no refraction.
RamboBaby
(RamboBaby)
4
Yes indeedie, but you loose the z-depth of the particles.
tono
(tono)
5
OK, thanks for the advices