Halos fixed in 2.35? Or is there some other solution?

Do halos work in a way that you can attach them to bones so when you rotate the bones the halos WON’T GO NUTS? I mean do they work in 2.35?

I once made a “fuzzy” robot in about 3 hours which looked really cool because of halos that made it fuzzy, but it was a HUUGE disappointment when I finally pushed play… All the halos moved to the left side of the mesh because of its walking animation.

dunno…but really hope they’ll get fixed (for example, a halo face is automatically centered at the object center and that suxx) in 2.35