Hal's Eye

I am trying to model the Eye of Hal. I am using a simple halo circle and a couple of hemisferes. The model is simple but the materials are not so simple to get the desired effect.

This is the original.
http://upload.wikimedia.org/wikipedia/en/1/1f/Hal-9000.jpg

Attached is my first result and here the blend file so you can see the settings.

I will appreciate any hint and C&C.

Attachments


The original HAL eye is more convex. The halo circles seem like the right choice – the yellow (pupil?) is good, the red part could use some tweaking. Odd: the red looks better with a render I did straight from your blend file. You might have to move the trim piece and its lighting into its own layer to keep the reflection off the eye.

I can’t wait to see it with overhead light panels and no lamp.

Thank you g60. I will continue this thread at the Visual Effects & Rendering forum, I think it belongs there.