Hand painted textures - crack in the texture

Hey guys,

I’m currently working on my first hand-painted Blender project.
Everything is going well so far, but I notice that cracks are forming on the textures. Especially on the leaf of the strawberry. Can anyone tell me what I am doing wrong?
I can’t color the cracks.

Here are some pictures.



From the look of your texture, here is what you need:

When making a 3D model, you need to prepare it for texturing with a technique called UV unwrapping. If you don’t, then 3D software won’t know how to wrap the flat texture onto a 3D shape. Right now, I can tell you modelled the leaf out of a cube, because your texture is laid out as if you were to paint the default cube. But for the specific shape of your leaf, it’s possible to do better.

You would go into edit mode, select an edge loop that goes all around the border of your leaf and use:
Edge → mark seam
Then, use:
Uv → unwrap

This will properly layout the exact polygons over the texture. You will have to restart the painting, but it should look cleaner now.

Anyway, that’s a bit of a complicated topic to explain in a short post. You should look for UV unwrapping tutorials for Blender.