Hello Community! A question for all those who do hand painted textures out there. How do you handle image size, and keeping the textures from getting too pixelated? Obviously you could just make your image giant, but I’m working on a model for a game and obviously large images yield performance issues.
As you can see in the image above, I started blocking in the color for my character, but his eyebrows are too pixelated. I feel like I gave the face area plenty of room on the image map. I would love to know what others do to keep everything looking good, and not pixely! thanks!
Allocate more space for detail areas like the face, and shrink areas in your uv that don’t need much detail. You can also paint on a larger image and then bake down to a new uv with smaller image size.
Your eyebrows are pixely because they are pixely on ur texture. It doesnt look like you used any anti-aliasing at all on ur image texture. Your image is plenty enough room, but you need to soften the edges in ur image editing program for them to show up smother on your model. Blender wont just magically make them look good, you have to use your own skillz when you paint the textures.