i’m working on a hand animation which should look (of course) as real as possible.
In the current state am fairly glad with the look and feel of the right hand (the hand you see from above).
But the open palm of the hand seems a little bit waxy, unnaturel or dead to me.
But the point is i don’t know why? Is there to less gloss? Sucks the texture? Please Help
Additional Infos:
What i already did, but it’s not in the render, is that i’ve made the fingers a bit thinner,
especially towards the fingertips. In addition there is a test from the SSS atached.
Hey thanks for your help. Yeah i forgot to mention that it’s rendered with cycles.
I also forgot to say that the image is not a styleframe from the final animation, the scene is just an simple test environment for the shaders. The hand will be used in a commercial for a tablet PC App.
@Sdados: Thanks, i guess that red flavor improved it a lot. See new images.
@ohsnapitsjoel: I attached the node setup for the skin shader, but it’s pretty straight forward.
And in addition a comparison between the raw render and the postproduction result.
Looks as good as you’ll get with cycles. Just lacking that sort of slightly blurred look you need to make convincing fake sss. Try taking some of the render passes (like diffuse colour) and blurring them before adding it in.
The white on the tip of the thumb and the red lines at each joint are not so obvious on my own hands, but you haven’t shown any reference so I can’t tell if that’s correct or not
@gregzaal: Thanks, i think i will try to make the creases at the joints a bit smoother and less obvious. I think there’s also to much bump on the palm.
In general the whole thing is a bit paradox. Cause first you try everything to make the hand look like as much natural as possible, but later for the final animation i will add some digital makeup to let the hand look like a smooth silky perfect hand-model hand (like in the iPad ads).
@ddter: i think your tip pushed it the most. Thx. @monsterdog: there are already fake bones inside. But the SSS effect is anyway, under normal light conditions, almost not visible. That’s why i’ve overdone the effekt in the SSS testscenario to have a bit of it under normal light.
What i also did was reducing the gloss and smoothing the bump.
So here is the improved final image/shader i’m going on with.
I think i can’t push it further. Thanks to all of you for your help: