Hey guys. Finally I was able to use Blender for an art assignment at school. There were absolutely no requirements for the assignment… so for some reason I chose to model a giant metallic sculpture of a hand in the middle of a futuristic cityscape:
I think I like how it came out, but I guess I’m happy just because I finally did some real work in Blender instead of just tinkering with stuff. There was a whole lot of post-production for this: the clouds, the sun, the person, the engine glows, and that one radio tower were all added in photoshop - either painted or composited with photos I’d taken. But… it’s mostly 3D.
Firstly, the pinky finger looks odd; I know that, seen from this perspective, the finger bends correctly, but it looks as if it were twisted outwards o__O
Secondly, the little guy and the ship next to the radio tower kinda break the composition – the focus is clearly on the hand, there are a lot of lines leading to it, so another short vertical line is not needed; the ship creates another focus next to the antenna, which disrupts the overall focus.
Thanks guys!! To answer Robin’s question, I got an A on the assignment and my teacher really really likes it. I’m happy.
I pretty much agree with everyone’s crits. The hand needs some tweaking, and I should have added a lot more detail (especially since it’s being printed pretty big). The thing that bothers me is something I didn’t notice until !Rocky pointed it out (thanks, man). The guy walking towards the hand really competes with the hand. Compositionally it just doesn’t work very well, but I think a human figure really helps the image by giving things a sense of scale. %|
I wish I could flip the person horizontally and make him walk the other direction, but then the lighting would be all screwed up. I’ll probably figure something out.