This is a simple scene containing a greek temple in the middle of grassy nowhere at sunset. Here is the source .blend file, for those who try to help. The column highlighted in pink (object mode) is the original mesh where you can control the material and textures, and will not be rendered. The columns of the temple are dupliverts copies of it. They will be rendered but you will not control any material or texture attribute through them.
The rendered clip scene shows horrible aliasing issues with the columns of the temple.
Textures in the file are set to OrCo -Original Coordinates-, as you can see if you take time to check the .blend file. I set to OrCo because recently I had another aliasing issue which was solved setting the map input tab of the material to Orco instead of Nor.
So I thought this would help me. But as can be seen in the rendered scene I was completely wrong.
How could I correct this problem? Hope anyone can help…
Juan. Madrid (Spain).
P.S.: The scene was modelled and rendered on Blender 2.36 and 2.37a.