I agree, I think these should be official, but for the time being here are some fixes, didn’t test thoroughly but works at first sight.
For simple deform change line 102 of “HOps\operators\modifiers\simple_deform.py” to: segments_offset = event.mouse_region_x - self.stop_position
For bevel change line 188 of “HOps\operators\modals\adjust_bevel.py” to: offset_x = self.last_mouse_x - self.mouse_x
I did the same for Solidify, edit line 81 of “HOps\operators\modals\adjust_tthick.py” to: offset_x = self.last_mouse_x - event.mouse_region_x
I also think that the BoxCutter Pie Menu (D) should default left for Box/Circle toggle, currently Custom is switching places when either Box or Circle is chosen, this is on 713 at least.
The edit dots are a great idea but unfortunately, they dont seem to work. When I click on one, it just applies the cut immediately.
Like other users I’m also experiencing the crash on mac with newest boxcutter. The terminal trick works though. In general I find boxcutter crashing quite regularly. It’s not as stable as the 2.79 version. Is this normal / known issue?
Yo Master! Meta Mesh LW plugin (read my post at bottom)… Make something like this please!!! Maybe you could call it SoftOPS?.. As I say in the post there, I have money waiting for the dev that makes a Blender addon that does exactly like the MetaMesh LW plug. MetaMesh combined with QuadRemesher is the shizz, but it sucks jumping back and forth between LW and Blender to make said shizz…
Just wanted to update: I’ve been working on my Mac version of Blender this weekend and Boxcutter is now working flawlessly, without having to start thru terminal.