Hard Ops Thread

Ah, with a name like that, I never would have found it, many thanks!

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Hey, I have a suggestion,

When using multi-scene workflow, cutters are basically unusable, because it always creates one collection of cutters in one scene and keeps adding cutters from other scenes to this scene. My suggestion is to always search for a local Cutters collection.

I will be using a simple hack, where i will force HardOps to search for a collection with the name of “Cutters_<name_of_scene>”.

thanks for the suggestion. It will be checked into!

Okay, the current workaround I did is I link the cutters collection into all of my relevant scenes. There may be a better way to do this instead of a adding a new feature into hard ops, but i don’t know of any?

After checking into it. It appears it might be beyond our control since scenes don’t have specific collections so we’ll have to see how the future plays out with it.

#boxcutter 718_8 out now.


https://www.youtube.com/playlist?list=PLjqpj14voWsX5SzSykknEGFgDqW_LVwp1
https://twitter.com/mxeon1001/status/1402048234906951681?s=20

8 Likes

Hello, The HardOps mirror modifier’s gizmo based on pivot location is a small workflow problem for me. Often I will be working on something far away from grid center but have all the pivots at grid center. This means I activate the modifier, zoom way out, hit the mirror axis I need, and zoom back in. Is it possible to have the gizmo always appear on screen regardless of the pivot?
Wonderful work on your addons.

thanks for the report! We’ll see what can be done. It’s a known issue and possible limitation, we’ll have to see what the future holds.

1 Like

On that mirroring note i have no idea if this is possible but is there a way to not only mirror on cursor but also the rotation ?

with the empty you can rotate it however you need.

I was trying that with hops addon where I would mirror to cursor and use the empty but nothing was changing

Hey so I have a little question about hops/boxcutter workflow. I find myself in boxcutter mode all the time, there I can work lighting fast. I like to edit cutters along the way but to select cutters from within boxcutter seems impossible (or am I missing something?). Currently I have to toggle out of BoxCutter with alt+w, hope my previouss tool is Hops, activate boolscroll or hit ctrl, select the cutter and then manipulate it. Is there a way to access the fantastic Hops Cutter selection with Ctrl from within boxcutter? I sometimes even find myself just unhiding all with alt+h and select the cutter from there because its just faster.
Thanks for your time.

https://www.youtube.com/watch?v=HVsfmBJcg_4

edit: also this.

hopstool is a favorite of mine when it comes to recalling cutters.

2 Likes

@masterxeon1001 heads up snapping in box cutter now instantly crashes blender in the latest 3.0 build a whole bunch of my add-ons (including some that i have made) are now instantly crashing blender and i can’t seem to figure out what the cause is.

thanks for the report! In the meantime Id make sure Boxcutter is up to date.
https://hardops-manual.readthedocs.io/en/latest/faq/#how-do-i-update-hard-ops-boxcutter

I’m always up to date :smiley:

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Blender is the cause. Python scripts shouldn’t ever be able to segfault Blender as Python doesn’t manage memory.

Addon devs having to work around Blender crashes is absurd.

3 Likes

usually its best to give it a day or two to resolve. Alot of things happening in 3.0 atm.
Ive been on a build from the 11th personally because a bug appeared making it open on a deactivated monitor. Before that a pref corruption.

Just bad luck for me i guess 3 days worth of broken builds.

Yeah saved me a lot of time was going through my python scripts trying to figure out why this is happening, Idk why i just assumed it was with python because some addons still worked or some had just an operation that would hard crash.

Just assumed that something in the API had changed.