might have to pause when the going gets tough. A video has been prepared on the topic.
Otherwise it would have to be tested to be examined closer. When it comes to booleans theres a myriad of things that can cause speed issues. Even a single exact bool can hit the scene rather hard.
Thanks for the video and the tip with that dialog! The freezing was indeed caused by the single exact boolean cut I applied to that piece. I changed it to fast, it’s still not butter-smooth but waaay faster than before and doesn’t crash Blender anymore. Thanks a lot for the help!
btw, that bevel/bool helper dialog is really useful, I checked the rest of my model and found some more places where I used an exact boolean without realizing. Fixed that now, too. Thanks for making such a great tool!
Hey guys. Just a quick question. Do you have any tips to deal with slow performance with stacking many boolean modifiers on a single object? After about 20 boolean modifiers, adding a new boolean to the shape makes it very slow to edit in edit mode… Any tips to deal with this / improve performance?
Is BoxCutter 7.19 Seax supposed to be 3.0 compatible? I just tried it in 3.0 RC and it is all farked up… maybe I was doing something wrong (haven’t used in a while), but I was just doing a run of the mill cut…
This link seems to be indicating how to do it, as is evident by the gif, but the instructions are vague and the gif is in low resolution, meaning the words are blurred.
What is the “bweight option in edit mode”? I seem to be missing an important step in order to change the bevel size in edit mode.
In a previous version of HOps, the HOps menu in edit mode simply allowed you to change the bevel size there, but the optioin seems to have been removed.
@masterxeon1001 Any chance you’d consider letting the user choose the name of the Collection objects get placed in in your addons? I’m thinking of ‘Cutters’ in Boxcutter for instance. I already use a collection called ‘Helpers’ that I can toggle with a hotkey, and it’d be nice if Boxcutter’d play nice with that!