What’s the best way to do a hard rim light (/kicker/edge light/hair light) in Cycles? I haven’t had any luck with various sizes and shapes of mesh lights with emission. If I make a very small mesh light in Cycles it reads only if there are no other emission surfaces lighting the scene. Is there a good way to do this without using the compositor?
Here’s an example done with a Spot light in BI. The rim light is green for illustration.