Hi, this is a character study, 3d mecha-humandroid, concept and modelling hard surface with blender and addon Fast-Carve, bust body in dyntopo sculpting, rendering in cycles render, for lighting i used 4 plane emitters with different color, color management used Filmic, node compositing for color correction, noise, add environment and post.
Really cool mech. Well executed. But I think the edges are too sharp. I would give them a little bit of bevel so it looks more believable and additionally gives them a little bit more lighting information (reflections).